USS Kelly

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We are continuing the story LATINUM TOE, or The Spy Who Stunned Me, written by former USS Kelly member George Bogler. Our hero, James T Bondkirk, has checked in with his boss W, and is on his way to pick up the gadgets needed for his new mission from Q…

==^==

Bondkirk was not surprised to find Q still in his lab. The little scientist was impossible to dislodge when he was involved with a project. Q was an Expy, native to Expyselon VI. He stood about four feet high and wore no clothes. His species had a natural leathery skin that served as adequate protection. Natural pouches in the skin provided storage space. With their six long arms, Expys made excellent builders, mechanics, and so forth. Q was especially talented, allowing him to be transferred out of vehicle maintenance section into the support technologies section, and to quickly rise to the position of section Chief.

“Good morning, Kazitzilpic,” Bondkirk greeted the alien. Q’s real name, Qztxlbrxlyc as he claimed it was spelled in Federation Standard, was unpronounceable to humans – hence the nickname ‘Q’. James was one of the few who made an effort to pronounce the full version.

“Ah, nice try my friend James! Better than last time. Worse than three times ago.”Expys had eidetic memory. Q, for instance, could remember every tracing of every circuit board he had ever worked on. “Cricket match today?”

“No,” replied Bondkirk. “I need some of your inventions for a new mission.”

“Yes, yes. Just start gathering what you need. It’s all labeled. Be right with you.”

James knew that last statement had as much chance of coming true as a Vulcan doing stand up comedy.The Expy was wrapped up in his own little world, and there would be no disturbing him. In a couple of hours or a couple of days, Q would remember James had been there and he would go looking for the human. Then he would notice how much time had passed, shrug, and start another project. On the rare occasions when neither was working, they liked to get together for drinks or to see a cricket match. Q loved cricket. James selected several items from the shelves and left without bothering to say goodbye.

==^==

Bondkirk walked onto the casino floor. It was huge, the largest he had ever seen. There were tables and machines for every type of gambling game he could think of. There was even one corner of the room set aside for the Gamma Quadrant game known among humans as “Move Along Home”. There was a crowd gathered around this novelty as the required Wadi operator re-materialized three breathless, but healthy, live “game pieces” from the microdimension contained within the machine.

Despite his genteel upbringing, James preferred poker over any of the traditional “upper crust” games of chance such as Chermin d’ Fer or even alien diversions like Dabo or Tongo. Therefore he got a drink, found the poker tables, and picked one with several observers. His plan was to watch until he spotted someone cheating. It was bound to happen sooner or later. When it did, he would get into a game with that individual, expose the cheater, and make loud demands to see the manager. He could then drop some hints that assuming the manager were sufficiently bright, would filter their way up to Latinum Toe himself. the crime boss would have Bondkirk checked out, find the data on the persona created by the Agency, and that would be his foot in the door. Easy as glop on a stick.

It didn’t take him long to find his cheat. A human woman was dealing from the bottom of the deck. However, she she won and the game broke up before James could join it. He discretely followed the woman to the bar. “May I buy you a drink, Miss…”

“Why, certainly,” she replied without looking at him. Her accent was that of the southern United States region of Earth. James noticed that it was faked, but very well faked. “Champagne, and the name’s Delta. Delta Belle.” As she turned to face him, a hint of an expression crossed her face. “And your name, sir?”

“Bondkirk. James T Bondkirk”. The woman wooked somewhat familiar, but then he met so many women. “That was excellent poker playing. Woulod you care for another game?”

“Ah really don’t think so, Mr. Bondkirk. Ahm tired of this place and am plannin to leave tomorrah. I’d better pack mah things.”

“Then perhaps you would agree to have just one dance with me? Please?”

==^==

“Oh, very well. Perhaps just one.” She was getting nervous. Had he recognized her? She needed to know so she consented to go dancing. One dance led to several more. She was just being paranoid. Her disguise was good, and her accent nearly perfect. How could he have recognized her? She relaxed and let the conversation flow, waiting for a graceful chance to leave.

==^==

Bondkirk convinced the lady to keep dancing and managed to draw out the conversation. It was pure chance to find a card cheat so quickly. His plan would go so much smoother if he could use her instead of waiting to find another one. Also the sense of familiarity about her nagged at him. Finally he put it together. He leaned in close and whispered in her hear. “Come to my room, number 1026, in half an hour or I’ll make it known that you’re a professional card cheat known on Risa as Trivoy L. Pursuit.” Then he kissed her and walked away.

James went to his room and retrieved a PADD from his briefcase. He slaved that PADD into the room’s terminal and hacked effortlessly into the guest files. Trivoy, a.k.a. Delta Belle of Savannah, Georgia, was in room 9429. He downloaded her thumbprint scan into the PADD and dialed for a subspace frequency. The hotel computer verified his credit account and let him access an available frequency. Bondkirk sent the thumbprint scan off to HQ. It would be a few hours before they could tell him anything. Trivoy was obviously “in the business” and would have several layers of false identities. Nothing the experts at HQ couldn’t crack, though. Meanwhile, there was no reason why he couldn’t approach things in a civilized manner. He called room service and ordered a candleight dinner for two.

We are continuing the story LATINUM TOE, or The Spy Who Stunned Me, written by former USS Kelly member George Bogler. As you recall, our hero just exposed a Ferengi cheating at cards. He introduced himself as Bondkirk, James T Bondkirk…

==^==

James T Bondkirk sauntered into the offices of the shipping firm that served as a cover for the United Federation of Planets Covert Intelligence Agency. With a quick look to make sure he was unobserved, he slipped through a nondescript door and into the foyer of FCI headquarters. After clearing security he went directly to his office. It was not a place where he spent much time. The life of a field agent suited him well, and he made a conscious effort to spend as little time in the office as possible. Still, a private office was one of the perks of his “Double-O”, or elite agent, status. It was not large, but it had its advantages such as the well-stocked bar, and the equally well-stocked female yeoman who kept it that way. His terminal screen was flashing red when he entered. “Computer, play priority message,” he instructed.

After a brief pause, he heard the gravely voice of the Agency Director, code named ‘W’. “Double-O Forty-Seven, report to my office as soon as you get in,” it said.

There was already someone else in W’s office. James recognized him as the liaison to the Federation Council, Slai Meeyuuze. The man was liked by the agents only slightly less than a Klingon likes a Tribble. Anything said in the conversation to follow was likely to be twisted and analyzed to see how Slai could take advantage of it before it ever reached the Council.

The Director looked up from the PADDs spread across his desk. “ah, here at last 0047. We’ve been looking over that little incident of yours on Risa last month. Very clever figuring out how the Ferengi was cheating – but why in the name of the Great Bird did you go and get yourself involved?”

“Elementary, my dear W. I had seen this Quirm earlier in the day talking to a Vorta and getting some casual oo-mox from one of the hostesses. He seemed to entirely too happy for what he seemed to be getting. I suspected that he had extra sensitive lobes. Yet later, at the poker table when the waitress accidentally brushed against his ear he displayed no erogenous reaction.

“Hmmm,” grunted W admiringly. “And the woman had nothing to do with it? What was her name again?”

“Trivoy L. Pursuit,” Meeyuuze popped up. “Or at least that’s how she signed the guest register and her official statement. She’s nobody to bother ourselves with.”

“Yes, yes,” W interrupted, “but why involve yourself 0047? You were playing on an expense account.”

“And I would remind you to turn in your winnings and receipts,” interrupted Slai.

W shot the man a nasty glare. “0047?”

“Yes, sir. One of my informants told me that Latinum Toe was interested in Risa, and was sending a new operative to check the place out. When I caught on to Quirm’s cheating, I put two and two together. Now I have a clever plan to infiltrate Latinum Toe’s organization. As the man who exposed Quirm’s incompetence, I can pass myself off as a security expert looking for a more lucrative job opportunity.”

“Latinum Toe! The infamous Ferengi crime boss? We’ve tried at least a dozen times to infiltrate his organization.”

“I’m not familiar with this character,” said Meeyuuze.

“He’s a relatively new player,” replied W. “He’s come from nowhere in the last three years and is now considered, at least in some circles, to be a dark rival to Grand Nagus Zek. Some analysts think he is a former Zek associate who somehow fell out of favor. He operates a casino through several dummy corporations on Torman V.”

“So is ‘Latinum Toe’ some sort of code name?”

“Not exactly, Minister,” answered Bondkirk. “It’s a nickname or alias he created for himself. It seems he lost his left big toe and had it replaced with a prosthetic made of gold-pressed latinum. For a Ferengi, that would be the ultimate investment. He takes a chunk of his fortune with him wherever he goes.”

“”Yes, and I’ve no doubt that he would sell that toe in a minute if he had to,” added the Director. “What will you need from the agency to carry out your plan, 0047?”

“To start with, a suitable cover story along the lines I just described. Then first class passage to Torman V and an assortment of technological tools.”

W nodded his head. “You mean ‘toys’, 0047, or at least that’s how you seem to treat them. Very well.” He punched an extension into his comm unit. “Director to Q. Report to my office at once.”

There was a sudden flash of light as a voice responded, “whatever you say, Mon Capitain”.

“Damn,” cursed W. “I wish he wouldn’t do that.” He punched in the comm extension for his secretary. “Miss Smallcredit, get maintenance up here stat. My overhead light is on the fritz again. And have a programmer standing by to create a cover persona for Agent Bondkirk.”

“Right away sir,” responded a sultry voice.

“Dismissed, gentlemen,” W barked. “0047, you can intercept Q on his way here and go pick out whatever toys you fancy.

==^==

… to be continued in Part 3

Founded by the USS Kelly, the USS Rendezvous, the USS Ticonderoga, and the USS Retributor, Starfleet Command’s Seventh Fleet has been around since 1998. With club longevity like this, it shouldn’t surprise anyone that we’ve had crewmembers pass away while part of our ships. The Seventh Fleet Admiralty wanted a way to remember these friends. To that end, the USS Porthos was created.

The USS Porthos was founded January 29, 2011, with the idea that as crewmembers pass away they won’t be forgotten – instead they’ll be transferred to the USS Porthos. In game terms, the Porthos is a Constitution Class starship from the alternate Kelvin timeline (i.e. the J.J. Abrahms movie timeline). Her logo, design, and mission were all determined based on the preferences of her captain George Bogler, who passed away suddenly in 2010. George was always a fan of TOS, Starfleet Engineers (especially Scotty), and Captain Archer’s dog in ENTERPRISE.

In the past few years, we’ve lost several crewmembers who have now transferred to the Porthos – last year we lost Commodore Richard Henline, one of the founders of the USS Kelly. This is just one way in which we can remember those friends we have lost.

“What’s the fun in exploring if you know how it all turns out?” –Commander Charles “Trip” Tucker

(Ship motto of the USS Porthos)

From Star Trek, the Original Series, we learn that Vulcans believe in a concept called Infinite Diversity in Infinite Combinations, or IDIC. The Vulcan symbol is actually the symbol for IDIC – a triangle intersecting a circle and creating a gem. Completely different, yet when combined together they make something beautiful.

This concept is something I think gets lost, especially in today’s politically charged climate.

Now, we all have different opinions, and sometimes those opinions are at odds, but we also have a love of Star Trek – otherwise we wouldn’t be in this fanclub, would we? The thing we need to remember is that 1. our clubs are a place to come together, not to tear each other apart, and 2. politics has no place in our clubs because of how divisive it can be.

That said, we need to remember Gene Roddenberry’s himself wrote about diversity in TOS:

“We’ve each learned to be delighted with what we are. The Vulcans learned that centuries before we did.”
“It is basic to the Vulcan philosophy, sir. The combination of a number of things to make existence worthwhile.”
– Kirk and Spock, “The Savage Curtain”

IDIC represents the belief that beauty, growth, progress, etc. result from the union of the unlike – even opposites. In other words, that we are better together than we are apart.
(See this article about IDIC from Women at Warp, a Roddenberry Podcast.)

So, whether we meet in person or on social media, please remember that we are all fans of Star Trek. The Great Bird of the Galaxy himself would agree that it’s better to build one another up than to tear each other down.

Since the USS Kelly’s new spirit guide is the elephant, we thought we’d go over some interesting fact about them. All of the following information below on the African elephants, including the photos, are courtesy of the National Geographic website.

  1. African elephants are the largest mammals on Earth.
  2. Elephants are fond of water, and enjoy showering themselves by sucking water into their trunks and spraying it all over themselves.
  3. An elephant’s trunk is actually a long nose which is used for lots of things other than breathing and smelling. They will trumpet, drink through their trunk, and grab things – especially food.
  4. The trunk alone contains about 10,000 different muscles.
  5. Elephants use their tusks to dig for food and water, and also to strip bark from trees. Males also use them in battle.
  6. Elephants eat roots, grasses, fruit, and bark – about 300 pounds of it per day.
  7. Elephants don’t sleep much, and they roam great distances while foraging.
  8. Elephant mothers are pregnant for about 22 months – that’s nearly two years!
  9. Baby elephants shed their first set of teeth and tusks, just like humans lose their baby teeth.
  10. Elephants make powerful low-frequency rumblings to communicate over long distances.
  11. An elephant’s brain has a very similar structure to humans.
  12. When an elephant dies, their family grieves. They may even revisit the bones of their deceased for years, touching them with their trunks. Not many animals do that.

Remember, our next activity will be going to the Hogle Zoo to view these majestic animals. We will be going on Saturday, September 21st. Time TBD.

The next USS Kelly activity is going to be the Seventh Fleet Games, held this coming Saturday, August 17, 2019 at Heyburn Central Park in Heyburn, Idaho. Directions to the park, the agenda, and additional information from the USS Valkyrie are listed below.

If you plan to attend and need a ride, please contact Mel Andrew so she can coordinate rides.

Directions to Heyburn Central Park
1. Coming from Utah take Exit 211
2. Turn left towards Burley/Heyburn
3. At the first stop light turn right onto 21st street
4. Turn left on K street and go to the end of the street
5. Park comes up on your right at the end of the street

Important information
1. We will be keeping to the time schedules listed above. If two events are going on at the same time you will need to choose which one you want to participate in, time frames can not be extended to keep us on time so travelers do not get a late start heading back.

2. There will be a silent auction that will go on throughout the Olympics. There are 30 Lots of different Sci-fi Memorabilia. Auction will close at the time the medals are awarded. We will be able to take cash, debit, and credit cards and PayPal for payments of auction items.

3. There will be a playground for small children who do not want to participate in the Cadet games. There will also be restrooms available to us for the duration of the Olympics.

4. Lunch will be Street Tacos, Salad, Chips and Dessert. We will also have bottled water available to drink. Anyone not wanting these options are more than welcome to bring their own lunch. We are not charging any Fleet member for the lunch provided. If you feel you would like to donate to cover cost a donation jar will be there for donations but is not required.

5. The event will run from 10 am to 6 pm. Instructions and sign up will happen until 10:15 am and then the games will start. Sign ups will be available up until each game starts. Time schedules will be strictly adhered to.

The USS Kelly held our most recent roleplaying session on August 3, 2019. We are just now starting to get to the heart of the story. You can read prior posts for the earlier parts of the story, but here’s what happened last Saturday…

Faced with multiple contract options, our intrepid crew decided to head for a starship graveyard. Unfortunately, as they were heading toward it, their propulsion quit. Instruments all said that the power generators were at full power – we just quit going anywhere.

Faced with multiple contract options, our intrepid crew decided to head for a starship graveyard. Unfortunately, as they were heading toward it, their propulsion quit. Instruments all said that the power generators were at full power – we just quit going anywhere.

It turned out that this area is a galactic “Bermuda Triangle” called the Carvon Nebula. What we didn’t realize is that our assistant engineer is from this area… an area that has magic.

We took the shuttle that is part of the ship’s configuration and mounted it on top of the bridge. What most of we didn’t realize is that we now have air and use the ship like a sailing ship, cruising between the planets in the nebula.

We landed on the nearest planet, and quickly realized that most of the people don’t speak Galactic Common. Fortunatley we found a … rather enthusiastic young woman named Ruby who was willing to help us out. (She was viewed as as a weirdo for studying science in a world where it doesn’t work.)

We also discovered that our ship is infamous within the nebula – the prior Eperor’s private yacht, named the Royal Dawn. We had to change the name, and it’s configuration, rather quickly.

Now the hull looks like a bird made out of various shades of wood, and the sails (to the port and starboard) look like giant, flaming bird wings. We named the ship the Phoenix.

What will we face next?

When a ship of Starfleet Command’s Seventh Fleet gets a new captain, they have the option to change several things about the ship, including the club’s colors and our the animal Spirit Guide, and more. Captain Nada has done just that.

The U.S.S. Kelly’s new colors are purple and silver, and our new Spirit Guide is the Elephant.

With a new Spirit Guide and new colors, it is also time for a new banner, so we need YOUR help.

1. What elephant traits do USS Kelly members possess?
2. Captain Nada also needs submissions for banner ideas (graphics are preferred over text submissions).

You can post your answers on our Facebook post, by Facebook Messenger, or by e-mail to Captain Nada.

Elephants on the meadow

On the first Saturday of every month, the Tactical department gets together and does a role-playing game. In July, we started with a new system (for us) called Savage Worlds.

Here are the notes from the first session…

“On a backwater, nothing of a planet named Kayleain lies a ship graveyard, a fuel post, and people who got stuck. Our players were all travelling on various ships when they broke down. Since there are no real spacedocks on Kayleain (which is actually a moon of the gas giant Darian V), the only way off the planet is to try to scavenge parts for repairs. Our travellers met each other on the planet, and decided to work together to get the repair work done.

Out in the debris field they found several likely candidates, all about the size of a scout vessel, including one very interesting ship that seemed more grown than manufactured.

Our intrepid travellers hired local kids to help scavenge, purchased a house that had used their ship’s airlocks as doors, and ended up putting the ship back together using most of its original parts (since they weren’t exactly compatible with other vessels).

Now, our travellers have said goodbye to their original ship (which used other parts they scavenged), hired a second Engineer named Torran, and have set off across the galaxy to find work. As soon as our adventurers took off, they found two young stowaways they don’t know what to do with.

This is going to be an interesting journey.”

CAPTAIN’S LOG STARDATE 01.05.17

Rhonda Hollinger, Captain USS Kelly

 

USS Kelly Monthly Senior Officer’s Meeting 01.04.17

TACTICAL: Jill Bogler-Patterson Monthly RPG Game activity 1st Saturday of every month,

 USS Kelly Website review and updates

ENGINEERING: Michael Frogget Banquet Club Video, Google Docs Application Form

COMMAND: Rhonda Hollinger Olympic Games Fund Raising, Olympic Training Activities, Games List,

 Fund Raising for Venue, Medals, and Food for Olympics, and Charity

SEVENTH FLEET BANQUET: 01.28.17, Uniform/Sunday Best, Richmond, Utah, Richmond City Hall, 6 West Main, Time 2:00-6:00, NO COST for food, just gas money for traveling.  Organizing Carpools Now!

SEVENTH FLEET GAMES 08.12.17:  Decided on 7 Games:   Liars Dice, Ferengi Greed, KUBB, Shields,

 Saucer Separation, Torpedo Launch, Communications Array.  NEED 3 more games.

CHILDREN’S GAMES: Liars Dice, Ferengi Greed, KUBB, Saucer Separation, Torpedo Launch

STARFEST DENVER CONVENTION: April 20, 21, 22, 23, Returning Home 24th. Get your Hotel Rooms now along with your driving buddies.  SAVE UP!

 

USS Kelly Monthly Tactical Games Night 01.07.17

Location Seven Starboard, 6221 S. 700 West, Murray, 6:00 pm. Red Hour Starting time

USS Kelly RPG, Olympic Games Training

 

GAME PLAN Background and Purpose

  1. Created and organized by Admiral Dennis Hollinger
  2. Celebrated 30 years in 2016
  3. Product of Star Trek Fandom, Our ongoing mission of finding new ways of having a Mini Con Experience
  4. Objectives: Connecting with people by keeping the Star Trek IDIC concept alive.
  5. PANELS: Cosplay and Makeup, Artemus Simulator, RPG, Podcasts, Quartermaster/Dealer’s Room Merchandise, Olympic Training, Fan Films, Special Guests

 

MEMBERSHIP FREE (Pay your own way)

Activities and Events-COST FREE